Buff +[Stat] Talents
issueid=1474 12-18-2012 12:13 AM
Ancient Member
Number of reported issues by SirTheta: 79
Buff +[Stat] Talents
Most +[Stat] talents are useless as-is. Increase the modifier and apply it to the potential maximum, as well.

Most of the +[Stat] skills (despite new changes to how stat increases work) are largely useless. There are much, much better uses for your starting talents in almost all cases. The +modifiers should be adjusted--though not equally--and should also increase your potential maximum (this is key!).

For some stats (St, To, Le, Dx, Wi, perhaps Ma come to mind), a +2-3 (even +4 for certain stats) would make them actually useful (Strong of Will is currently needed for Melee Weapon Master, but it's not /that/ commonly taken). Alert is most likely fine as it is commonly chosen for access to TH or Missile Weapon Master. Good Looks and Charming could use some larger modifiers, perhaps even as large as +5+10 or even +20 (though I still can't see why people would take them, excepting Charming for Heir). Perhaps a +3 for every stat - for consistency - is a viable option.

Another option is to have them as part of a talent tree, where you still have to take, say, Tough at level 1, but it unlocks more +To talents that aren't restricted to level 1. I personally dislike this option, but I can see why it might be better.
Issue Details
Issue Number 1474
Issue Type Feature
Project ADOM (Ancient Domains Of Mystery)
Category All
Status Suggested
Priority 5 - Medium
Suggested Version ADOM r48
Implemented Version (none)
Milestone (none)
Votes for this feature 11
Votes against this feature 3
Assigned Users (none)
Tags (none)

12-18-2012 12:29 AM
Ancient Member
I like it. +20 is tremendously excessive for a level one talent, however, even if given to Ch or Ap. +5 or +6 would be a good "large" bonus, I think.

12-18-2012 12:49 AM
Ancient Member
+20 is far too much. True, those attributes aren't that useful, but having 45 Ap makes those potions of exchange suddenly look very good.

05-13-2014 08:13 PM
Ancient Member
Revised slightly in line with comments. I still think it's a good idea to bump these slightly. Another thing bouncing around in my head is +1-2 and +2 Potential for each stat. That would certainly make me take some of them, with how hard stat potentials are to budge now.

05-13-2014 09:31 PM
Senior Member
I agree that they aren't worth bothering with at +1.

I like +2 and +2 potential; it's good to have consistancy, but +3 for ST, TO, LE is too good IMO.

05-13-2014 09:40 PM
Ancient Member
+3 would be okay. They are level 1 talents, after all.

05-13-2014 11:22 PM
Ancient Member
Yeah, chances are you're only getting one - two at best - since they are only level 1 talents. For TH obsessives - even less of a shot.

05-14-2014 02:54 AM
Ancient Member
+3 is fairly significant for early game stats, IMHO. If Tough gave +3 To, I'd probably take it almost every game. For casters, +3 Le could also be pretty big.

05-14-2014 06:30 AM
Senior Member
I would vote for +2 and +2 potential (i.e., your potential is guaranteel to be at least 2 pts higher than your starting value).

05-14-2014 02:12 PM
Ancient Member
Quote Originally Posted by JellySlayer
If Tough gave +3 To, I'd probably take it (...)
And isn't that the idea behind this RFE? :)

05-15-2014 01:43 AM
Senior Member
How about +2 for the stat, +3 for the potential?

05-15-2014 01:56 AM
Ancient Member
Quote Originally Posted by anon123
And isn't that the idea behind this RFE? :)
You missed the "almost every game" part. It would probably be the best talent in the game.

05-15-2014 08:14 AM
Ancient Member
+3 sounds OP to me too.

10-18-2017 06:06 PM
Ancient Member
As these talents are frequently selected by the predefined talent setting, it would be nice if they were better. The game shouldn't be teaching new players to pick bad talents.

12-02-2019 08:31 PM
Ancient Member
Looks like this was implemented in Issue 6009 and can be closed.

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