Originally Posted by
Stingray1
@SirTheta Strange you saying that toughness is so hard to raise when a xl 43 Tree Orc Beastfighter of yours, winning in only 32046 turns killing only 2117 monsters was able to raise his toughness by 11, which is the biggest raise in his attributes and also the highest of his attributes.
That's actually fairly low among some of my other p20 wins. e.g.
http://ancardia.us.to/adom_users/sir...s/litrully.flg Mist Elf Weaponsmith +23 (actually +15 because of the Weaponsmith class power)
http://ancardia.us.to/adom_users/sir...s/ass_crac.flg Dark Elf Chaos Knight +20 (but who knows what it really is since I had +1d9 toughness power)
http://ancardia.us.to/adom_users/sir...s/bitch_hu.flg Drakeling Duelist +15
http://ancardia.us.to/adom_users/sir...s/death_bl.flg Gnome Assassin +11
http://ancardia.us.to/adom_users/sir...s/schiano_.flg Orc Beastfighter +11
Now, why bring out all these counterexamples? Well, they aren't really counterexamples. For one, they're all on very tough races and/or classes (for example, Weaponsmith has the biggest boost to To in ADOM as I recall) - so they all had pretty high potentials (I easily trained into/close to the 20s with herbs on the non Orc Beastfighter), and combined with a few POGA, it's easy to boost. And for two, these are all end-game characters. To use the Chaos Knight as an example - look at the experience on that beast. He slaughtered a ton of greater molochs, cleared D:50, etc. You get a ton of training put into stats when you gain a lot of experience/levels quickly in the end-game; combine that with an entire game of finding POGA [ahem, minotaur maze] and other potions - the stats are going to be pumped out of the wazoo. And, of course, as the game goes on, toughness actually gets relatively less important - levels take over, and even those with meager toughness will have enough HP to survive all but the fewest of encounters (except mist elves). And lastly but probably most important (excepting the beastfighter), I abuse the hell out of the potential stat herb "bug" because of the enormous advantage it gives. I don't always pump to 25, but I don't mess around.
In my experience, the point at which toughness is MOST important is TOEF. And toughness is quite hard to raise significantly by that point in the game if you aren't playing a "tough" class (which is, y'know, fine - as it should be).