Digging pits in D:49
issueid=2186 06-19-2013 12:37 PM
Ancient Member
Number of reported issues by Laukku: 56
Digging pits in D:49
Inconsistent behaviour when digging downwards in the ice level

Something I recently remembered: Years ago, the very first time I got to D:49 (the frictionless ice level), I tried to solve it by digging the ice on the ground away with a pickaxe. Well, TB apparently had never thought of that: What resulted was just a pit, but more importantly, I couldn't climb out of it by the usual means (walking in some direction). The game claimed that I would slip and fall. It's also impossible to throw anything while in a pit, so I couldn't move my character that way either. I thought that I had ruined my game by becoming permanently stuck! Luckily I discovered that 'a'pplying the climbing skill allowed me to escape.

But why would one method of climbing out of a pit work but not the other? The game apparently thinks that any attempted movement is on the ice and thus automatically fails, overriding situation-specific interpretations like climbing out of a pit.

The game should either

1) make it impossible to dig the ground on D:49
2) make movement attempts inside pits on D:49 behave the same as anywhere else
3) allow digging the ice away as an alternate solution, making walkable ground tiles.
Issue Details
Issue Number 2186
Project ADOM (Ancient Domains Of Mystery)
Category MS-DOS
Status Fixed
Priority 8
Affected Version ADOM 1.1.1
Fixed Version ADOM 1.2.0 pre 22
Milestone (none)
Users able to reproduce bug 0
Users unable to reproduce bug 0
Assigned Users (none)
Tags (none)

06-19-2013 04:13 PM
Ancient Member
I noticed this behavior while testing all sorts of weird stuff on D: 49, but thought it might be intentional. I vote for point no. 2 if it is to be changed.

04-21-2014 06:01 PM
The Creator

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