Door and floor trap generated on same tile.
issueid=2376 10-01-2013 06:34 PM
Ancient Member
Number of reported issues by Stingray1: 97
Door and floor trap generated on same tile.

Not sure whether this is a bug or feature, but I'll report it anyway.

In the home cave of the gremlins a floor trap and door can be generated on the same tile.

I'm assuming that when the player character has a light source this will not happen. So? Floor traps are not generated at the same time as dungeon level generation, interesting.

Attaching the svg. The tile to the east of the player character has both a door, which is closed at the moment, and a water trap on it. Sorry, no light source.
Issue Details
Issue Number 2376
Project ADOM (Ancient Domains Of Mystery)
Category Windows 8 (NotEye)
Status Fixed
Priority 10 - Lowest
Affected Version ADOM 1.2.0 pre 16
Fixed Version ADOM 1.2.0 pre 17
Milestone (none)
Users able to reproduce bug 0
Users unable to reproduce bug 0
Assigned Users (none)
Tags (none)




10-02-2013 08:43 AM
Ancient Member
It would be interesting to see what would happen if the tile got lit, fatal crash?

Edit - I had it again with another character, this time I lit the tile afterwards and there was no crash. So, no worries there.

10-15-2013 07:56 PM
jt jt is online now
Administrator
Fixed by adding a door check.

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