Make the decision to become a thieves guild member less one-sided
issueid=2595 01-03-2014 10:30 AM
The Creator
Number of reported issues by adom-admin: 499
Make the decision to become a thieves guild member less one-sided

As several community members commented one of the shining features of the early game play is that many of the decisions are meaningful as they are mutually exclusive or have deeper implications. This is an intended feature and more of it IMHO should appear throughout the game. The decision to become a thieves guild member though is a pretty one-sided one. There are useful benefits but you don't really pay a price.

Thus now becoming a thieves guild member also comes with a price: Stuff in shops becomes more expensive to buy as the shopkeepers raise prices for thieves to compensate for any protection money they might need to pay.
Issue Details
Issue Number 2595
Issue Type Feature
Project ADOM (Ancient Domains Of Mystery)
Category All
Status Implemented
Priority 8
Suggested Version ADOM 1.2.0 pre 20
Implemented Version ADOM 1.2.0 pre 21
Milestone (none)
Votes for this feature 5
Votes against this feature 1
Assigned Users adom-admin
Tags (none)

01-06-2014 09:23 AM
Senior Member
Cool. Since there is a downside now, maybe (C)hatting with Yergius should give a new dialog with a decision point?
"We need more men/women like ye! Would you like to join the guild?" [y/N]

01-06-2014 10:02 AM
I think I would disagree with Ben. Instead of having the decision point, just make it so that earlier pickpockets/store robberies don't count toward your Thieves Guild 'joining'. That way, if you have pickpocketing and talk to him, you aren't automatically joined. You just get 'If ye'd like to join the guild, prove yer worth', and have to go through the 'proof' while he's 'watching' you.

That way, if people are working toward joining the guild, they *know* they're working toward joining the guild, and thus the Y/n becomes sort of immaterial. You can always get Yergius' pickpocketing without having to return and ask him about joining again.

01-06-2014 01:26 PM
Ancient Member
I'm not claiming it does, but doesn't the theft counter only start after the quest is received? Asking out of curiosity.

01-06-2014 04:05 PM
Senior Member
Haha! So merchants are automatically exempt from suspicion. :-)

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