Oddities regarding stat potentials
issueid=2647 01-17-2014 12:49 AM
Senior Member
Number of reported issues by aerol: 71
Oddities regarding stat potentials
Outstanding oddities regarding stat potentials

1. Stat increases from pools do not raise the potential maximum, so that if a PC has a St of 22 and a potential of 22 and the stat is increased to 23 by pool sipping, the potential remains at 22. I propose the potential should also be increased to 23 to match the stat.

2. Chaos knights often have stat potentials lower than their stat values at the start of the game. I recall there was a fix regarding this some time ago, but it still needs to be fiddled with because the problem still happens. I propose their starting potentials should at least match the starting stat values.

3. Carrot smelling rooms can increase Pe over its current potential at the time of drinking, but the potential is not increased when the stat is increased. I propose it should increase to match the stat.
Issue Details
Issue Number 2647
Project ADOM (Ancient Domains Of Mystery)
Category All
Status Fixed
Priority Unknown
Affected Version ADOM 1.2.0 pre 20
Fixed Version ADOM 1.2.0 pre 23
Milestone (none)
Users able to reproduce bug 0
Users unable to reproduce bug 0
Assigned Users (none)
Tags (none)




01-26-2014 11:46 AM
The Creator
Fixed.

04-19-2014 01:11 PM
Ancient Member
Number 2 still occurs in prerelease 21, uploading a screenshot.

05-06-2014 09:07 PM
jt jt is offline
Administrator
Yes, I could reproduce it and I've already identified some suspicious looking code... the Creator is informed. ;)

05-07-2014 11:41 AM
The Creator
I bow to the greatest bug slayer of them all... St. Joken of Haltarnia... man, I missed this twice while reading over the code lines :-) Now it's _really_ fixed :-D

For p23.

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