Originally Posted by
SirTheta
The question system is terrible because you have to answer fifty-one (51!) questions. This is great if you're rolling one character, but it's an enormous hassle if you just want to get started and going. In the time I could use the question system, I could already: have gotten/completed healer or druid quest AND hit up HMV. It's not that hard to start a few characters looking for a few key stats to be in place for talent selection, and it's 100x as efficient as the question system. The question system is only especially worth it when running some sort of challenge game (I think gut used it for his speedruns). This isn't really something you can fix - it's a nice roleplay thing, and offers an advantage if you want to go through the process, but you shouldn't want to 99.5% of the time.
It is intimately related, though. You have unreasonably high expectations of start-scumming [two hours start-scumming? I'd sooner kill myself, literally! You can finish 20-30% of a run in that time]. You're playing the wrong RC for your experience level [see JS's tips]. You're focused more on the perfect start than actually progressing through the game [you don't need perfect stats to survive the early game]. If you avoid the question system and play a more survivable class, you'll find your experience improve a lot and that you don't really need the above suggestions [except for starsign thing].
...Do you actually know how the question system works? You don't answer all 51 questions. You answer like, ten randomly selected questions.
And my two hour estimate is a.) a wild guess not at all backed up by data and b.) including at least a half-dozen legitimate deaths. Not scums. (Which, okay, is another wild guess.) That's to get not only a character, but also get that character past PC + Kranach. And a whole lot of time spent distracted doing not-actually-playing-the-game stuff (wiki, guidebook, reading e-mails, grooving to some sweet beats). Especially with the star sign thing, it's super easy to get distracted and wander to other stuff for an indeterminate time. Like I'm doing right now. <Opens ADOM window> Oh right fresh character, Cup sign.
But continuing to make (essentially) ad hominem attacks (Granted, very very polite, patrician ad hominem attacks) doesn't really bring up good debates against my suggestions.
Choose your own star sign: Most of the people commenting seem to be OK with that.
Move to some sort of point-shifting system: Common in other games, gives early agency to characters without being the silly question system.
Show stats during question system: Allows for more informed decisions (Which is !!always!! a good thing. Players shouldn't have to make blind decisions.)
Put Kranach in a camp: Killing Kranach and rescuing (or trying to rescue) the lost puppy are like... THE noobie quests. You start a game, walk into a town, oh hey the Sheriff's got a bounty and some little girl needs help? I've only seen this in a million other games, let's do this. Therefore, those two quests should be straightforward. Guth'Alak's and Rynt's quests are (and should be) a bit more complicated, approached with more thought. New players aren't going to automatically know that hunting Kranach has a poor ROI because of long-term background corruption. As I already mentioned, attempting a 5th level quest shouldn't be the cause of death for a level 40 character, succumbing to massive background corruption because he/she wasted 50 days hunting Kranach. The puppy quest is more nuanced by its time limit, the presence of a vault on the final level, and the puppy's own suicidal tendencies, but there's no way that trying to rescue that pup will kill you thirty-plus levels later.
Allow character restarts: I acknowledge that this would be controversial and akin to condoned savescumming (in fact it could be achieved by saving as soon as you start a new character and scumming off of that after death), but I don't see the harm as long as it's a COMPLETE WORLD REWRITE. Or how about this: Assuming that the star sign suggestion gets added in, make an option to "Restart with a character with the same star sign, gender, race, and class." So stats are re-rolled, new talents are selected, it just saves some keystrokes. Absolutely no harm there (if star sign selection is added, of course).