Shop generated with no access
issueid=3027 05-30-2014 01:02 AM
Junior Member
Number of reported issues by Feorg: 3
Shop generated with no access

In my recent game I heard the shop sounds on the level, kicked most of the walls but found no secret doors. After I died the map of the level revealed that the shop was generated outside the main dungeon. There is an old thread suggesting this indeed does happen occasionally:

The level layout discussed in the thread above was similar to what I had. Elone in the thread suggests it has something to do with the shops having an even number of tiles whereas normal rooms have an odd number.
Issue Details
Issue Number 3027
Project ADOM (Ancient Domains Of Mystery)
Category MS-DOS
Status Fixed
Priority Unknown
Affected Version ADOM 1.2.0 pre 23
Fixed Version ADOM r48
Milestone (none)
Users able to reproduce bug 1
Users unable to reproduce bug 0
Assigned Users (none)
Tags (none)

06-07-2014 11:23 AM
Same here, screenshot uploaded.

06-29-2014 11:59 AM
The Creator
I have done quite a bit of experimentation with this and I have found one place in the code that just might be the source of the problem. It being a probabilistic problem dependent on random factors I'm not 100% sure that it's fixed now but I had a couple of hundred shops generated for me and all of them looked splendidly connected. So at least things didn't get any worse... let's see if this pops up ever again.

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