Better missile reloading
issueid=3112 07-08-2014 02:05 PM
Junior Member
Number of reported issues by sillihai: 43
Better missile reloading

Currently, when you run out of a stack of missiles, the game goes through every stack in your inventory in a rather unintuitive fashion.

Want to reload with bundle of missiles X? yes/no/quit
Want to reload with bundle of missiles Y? yes/no/quit
Want to reload with bundle of missiles Z? yes/no/quit

This means you often have to scroll through loads of stuff you'd rather not use, like very small stacks or slaying ammo, to find that next large stack of missiles. I think it would be more comfortable if the game would instead ask 'Choose a new bundle of missiles to be reloaded? yes/no'. If yes then the item browser opens and you select the stack normally by pressing the corresponding letter. And if you prefer the old way of reloading, that should be available as a variable too. :)

Also, when loading missiles (whether normally via the 'i'nventory or after running out of a stack), only suitable ammo should be displayed in the browser. Currently only the sling works that way, but bow and crossbow displays both all your arrows and bolts.
Issue Details
Issue Number 3112
Issue Type Feature
Project ADOM (Ancient Domains Of Mystery)
Category All
Status Implemented
Priority 10 - Lowest
Suggested Version ADOM r48
Implemented Version ADOM 2.3.0 (r73)
Milestone "Ease of Use" UI
Votes for this feature 13
Votes against this feature 0
Assigned Users (none)
Tags (none)

07-08-2014 02:37 PM
Ancient Member
This is a really good idea.

07-08-2014 03:09 PM
Senior Member
For me it's a pain when I want to use (or avoid) specific slaying ammo and have to cycle through numerous other stacks to find what I want.

The second point has been mentioned so many times before and definitely deserves mentioning again, weapon-specific ammo filtering would be a really nice feature.

07-08-2014 03:32 PM
Ancient Member
I like this idea. I usually just turn off missile reloading because it's much too annoying otherwise.

It also solve the problem that if you run out of unconventional ammo (thrown spears, say), then there's no way for it to reload to the next missile of the same type.

07-21-2016 08:58 AM
Senior Member
Change it to "Reload with *missile name* (yes, no, [C]hoose , quit), with the "Choose" opening an appropriate missile type inventory screen.

07-25-2017 04:29 PM
The Creator
You now get to choose from your backpack and the items are filtered to match your missile weapon (and broken ammunition doesn't show up at all).

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