Woodcraft skill's possible benefits
issueid=3357 10-17-2014 10:27 AM
Junior Member
Number of reported issues by lan1967: 18
Woodcraft skill's possible benefits
Woodcraft skills gives better critical chance with plants, aids travelling through forests

I wanted to tell about new possible use of Woodcraft skill.
Perhaps Woodcraft skill may add some slaying power in melee fighting with plants: animated trees, shambling mounds, green slimes and green blobs.
Also travelling in the forests of Wilderness may be faster if PC has a hatchet as a tool or as a weapon.
"Whoever uses this skill is able to act competently while crossing woods and trying to work on trees. Many woodcutters and Rangers learn this skill."
Thank you for your attention.
Issue Details
Issue Number 3357
Issue Type Feature
Project ADOM (Ancient Domains Of Mystery)
Category All
Status Implemented
Priority 5 - Medium
Suggested Version ADOM r51
Implemented Version ADOM r52
Milestone (none)
Votes for this feature 2
Votes against this feature 1
Assigned Users (none)
Tags (none)

10-17-2014 02:27 PM
Junior Member
Maybe not add a slaying power, but I like the idea of increased chance for critical hits to plants.

And in order to not overcomplicate the travelling skill, I would suggest simply less food consumption (and maybe less elapsed time) when travelling in forests with higher woodcraft skill.

11-02-2014 01:14 PM
The Creator
I do not like the traveling idea as I doubt that forest will be that overgrown all the time. But I like giving small bonuses to score critical hits on lang monsters. Implemented.

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