Make w* movement more natural
issueid=3361 10-21-2014 07:23 PM
The Creator
Number of reported issues by adom-admin: 499
Make w* movement more natural

Currently ADOM sometimes uses very strange paths to walk to a given position (often preferring triangle like diagonal movement to more straightforward paths). Paths should be created slightly more naturally.
Issue Details
Issue Number 3361
Issue Type Feature
Project ADOM (Ancient Domains Of Mystery)
Category All
Status Implemented
Priority 2
Suggested Version ADOM r50
Implemented Version ADOM r51
Milestone (none)
Votes for this feature 2
Votes against this feature 0
Assigned Users adom-admin
Tags (none)

10-22-2014 04:29 PM
Ancient Member
That's especially true on cavernous levels and in big room.

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