exploration mode can see more than character can
issueid=4063 11-21-2015 02:36 PM
Member
Number of reported issues by Esoteric Rogue: 11
exploration mode can see more than character can
exploration mode can see more than character can

exploration mode can see more than character can

edited screenshot to recreate initial situation, that is, what the player knows.
w? reports "You have no idea where to explore next. Maybe you should switch your location first?" despite having the unexplored are in the upper left. Why?...



...because Explore knew there was a wall (or three wall characters) blocking all movement. Explore knew more information than the character. This is undesirable.
too late screen shot after learning


Sorry for the oversized screenshots. Is there forum capability to handle this?
Issue Details
Issue Number 4063
Project ADOM (Ancient Domains Of Mystery)
Category Windows 7 (Steam)
Status Fixed
Priority 5 - Medium
Affected Version ADOM r63 (v2.0.2)
Fixed Version ADOM r64 (v2.0.3)
Milestone Potential work pipeline
Users able to reproduce bug 0
Users unable to reproduce bug 0
Assigned Users (none)
Tags (none)




11-24-2015 06:28 PM
The Creator
Fixed. This was far more difficult than I expected. Took about 5 hours :-(

11-24-2015 06:29 PM
The Creator
And I hope I didn't break anything with the various walk commands. We need to test this in-depth before the public release on Steam.

11-25-2015 02:53 AM
Awesome Thomas, thanks. I have other issues with the walk command ('w') which I'm preparing arguments for -- and checking for other specific cases -- but since walk and explore are perhaps related, here it is without the arguments. Let me know if you want me to submit it as an RFE or whatever:

Currently walking is interrupted when arriving at a known intersection. Walking should be interrupted immediately before an intersection, so that the shortest route may be taken.

Code:
start walking east:
#####
@....  
##.##
 #.#

currently ends at:
#####
..@..  
##.##
 #.#

proposed stopping point:
#####
.@...
##.##
 #.#

... allowing the immediate move to the southeast as a skilled tactical player should do.


Start walking east:
###/##
@....#
.....#

currently ends at:
###/##
...@.#
.....#

proposed stopping point:
###/##
..@..#
.....#

... allowing the immediate move to the northeast as a skilled tactical player should do.

+ Reply