Originally Posted by
Elitist
I think the current autosave function is fine.
Wouldn't be an issue if autosave were seamless, but it's far from that. Feels like my computer locked up. I hit a key for a command and nothing happened. I hit it again, nothing. I pounded out the name of some Chaos Lord upon the keyboard, and eventually realize "oh, apparently it was auto-saving". So, I reduced the auto-save interval to 100 turns, which I allowed me to predict it fairly well. Because I want to predict annoyances, apparently. I like to give full attention to interruptions so that they don't distract me. (DOH! That loses the metagame.)
Helpful would be improving the autosave. Display the message ("Saving, please wait...") BEFORE it starts saving. Do not continue to buffer keystrokes: rather give the traditional error beep used as feedback indicating that you are typing when the system is not ready. Another nicety might be animated periods indicating work/progress.
Other considerations are to schedule such interruptions when players are already interrupted (such as during leveling up, for one), or during natural transitions such as changing wilderness/town/dungeon levels.
Originally Posted by
Elitist
I think time could be spent refining other elements that're more pressing than this
Ah, this hits me. Those 2 specific suggestions were me shooting the breeze on Steam, but I consciously had not submit an RFE in part because I concur there are plenty of better things to do. But the game would be better for it, and prioritizing is the devs job, I guess.