Originally Posted by
SinsI
Shopkeepers have money not to provide the player with funds, but to allow him to barter for the items on display. As such, they should only have a bit more than the potential(if you fail haggling for it) cost of the most expensive item on sale.
Frankly, it might make sense to remove gold from the equation altogether - whatever you sell is added on your tab (for that specific shopkeeper) that you can use to pay for his stock.
If you want gold for training, it is monsters who should provide you with it.
I disagree. Shopkeepers already offer much less than the real price of the items in question, they make tremendous profit.
It makes zero sense to remove gold from equation; in my games shops are my PC's only sink for gold - I don't use it for piety since live sacs are preferable and I don't ever train stats with Garth.
Barter is nice and fine in a world without currency, but ADOM does have currency.
Everything shopkeepers do is a clear indication of their interest in gold rather than barter-based goods exchange - the cash box, increasing prices as items are sold, traders' guild and player's debts/insolvency etc.
Again, my RFE does not aim at turning shopkeepers into money providers, I'm only asking for a slight increase.
Such increase will impact the early game in positive ways only.
At the stage of the game where it matters, monsters don't provide enough gold via regular drops, even with miser and treasure hunter.
Bear in mind I'm a completionist so I really kill a lot of monsters, explore levels entirely and pick up every piece of loot.
It's still insufficient most of the time.
At the stage where monsters do drop more (dragons etc.), gold loses relevance entirely.
It is that lack of balance that I aim to address.