UI/UX: Kicking needs more encouragement
issueid=5322 10-13-2017 11:04 PM
The Creator
Number of reported issues by adom-admin: 499
UI/UX: Kicking needs more encouragement

New players thought that doors would never open after one failed attempt at kicking them. The failed kick message should indicate some kind of "try again/harder" vibe.
Issue Details
Issue Number 5322
Issue Type Feature
Project ADOM (Ancient Domains Of Mystery)
Category All
Status Implemented
Priority 2
Suggested Version ADOM 2.3.5
Implemented Version ADOM 2.3.6
Milestone "Ease of Use" UI
Votes for this feature 1
Votes against this feature 0
Assigned Users adom-admin
Tags (none)

10-14-2017 07:10 AM
Ancient Member
Hm...or maybe add a "crack" effect after the very first kick? And a message "the door cracks slightly". That would indicate that this is definitely destructible. Not sure if it would keep players kicking long enough though ;)

10-14-2017 08:21 AM
Senior Member
Maybe this should be explained in the tutorial dungeon?

10-14-2017 08:49 AM
Senior Member
I like ravenmore's suggestion.

10-16-2017 04:54 AM
The Creator
I have added a message and I have added a tutorial hint. Let's try this first as adding a cracked door image would require yet another internal flag and more complex special handling. If newbie players in future test game still don't get it we can add the graphical details.

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