UI/UX: Multi-turn actions should be disturbed as soon as hostile monsters come into view
issueid=5380 10-17-2017 08:02 PM
The Creator
Number of reported issues by adom-admin: 499
UI/UX: Multi-turn actions should be disturbed as soon as hostile monsters come into view

Currently the player is disturbed too late and thus sometimes can only begin to react when e.g. a monster already is standing next to him although it was not even visible when the player started the extended action.
Issue Details
Issue Number 5380
Issue Type Feature
Project ADOM (Ancient Domains Of Mystery)
Category All
Status Implemented
Priority 2
Suggested Version ADOM 2.3.6
Implemented Version ADOM 2.3.6
Milestone "Ease of Use" UI
Votes for this feature 2
Votes against this feature 2
Assigned Users adom-admin
Tags (none)




10-19-2017 10:44 AM
ixi ixi is offline
Junior Member
Some actions require attention though, for example reading. Wouldn't it be better to interrupt an action depending on the action type and players perception instead? Very unperceptive reader might not notice a quiet monster coming from behind until hit while alert eater will surely see a danger from afar.

10-19-2017 11:43 PM
Senior Member
I agree with ixi - the player should have to pass a perception check before noticing the monster if they're busy doing something else. The whole "monster sneaks up on you while reading a book" aspect gives the game a little more immersion and depth. (And teaches players valuable lessons about making sure they're in a safe place before doing certain things)

Maybe add a "The *foo* sneaks up on you!" message if the player fails a perception check to make it more obvious what happened?

10-22-2017 01:10 PM
The Creator
Fixed.

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