Decreasing game turns
issueid=69 07-31-2008 04:42 PM
Junior Member
Number of reported issues by humpolec: 2
Decreasing game turns

One guy from our Polish ADOM Forum found a way to decrease number of elapsed turns tracked by the game.

You have to 'd'rop at least two different items, then repeatedly press ',' and 'space' (or 'z' - invoke the pick-up command, then cancel it). Each time a turn will be substracted from the counter (when it should be added, because you use it for looking what's on the ground).

There is no effect on the game time (in days, hours etc.), but it has an impact on the ending score.
It would be even possible to produce a winning .flg with only a few (or 0) turns on counter, multiplying the score by several times.

This has been tested on 1.1.1 Windows and Linux (Sage) versions.
Issue Details
Issue Number 69
Project ADOM (Ancient Domains Of Mystery)
Category Unknown
Status Fixed
Priority Unknown
Affected Version ADOM 1.1.1
Fixed Version ADOM 1.2.0 pre 1
Milestone (none)
Users able to reproduce bug 2
Users unable to reproduce bug 0
Assigned Users (none)
Tags (none)




07-31-2008 07:40 PM
Ancient Member
Basically any cancelled pick-up will produce this bug. There's some other similar bugs I've heard about, like kicking a wall will make you regenerate HP/PP for a turn but monsters won't get to move. Some of it sounds like a complete overhaul of the system would be needed to sort it out - it's really more of a priority to make sure that JADE doesn't build up such basic flaws from the start.

02-13-2012 01:19 AM
Ancient Member
Another possibly related bug from the ADOM Wiki:

Free Pickup Bug

While standing on an item, or stack of items next to a wall, the PC can pick up these items without wasting a turn by activating Auto_Pickup and walking into the wall. The items will be picked up, but no turn passes.

02-22-2012 07:16 PM
jt jt is offline
Administrator
The "decreasing game turns" problem was only happening if the player canceled a "pick" command. It's fixed now.

The other problems mentioned are be handled by different tickets, e.g. http://www.adom.de/forums/project.php?issueid=128

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