Monster inventory bugs
issueid=736 02-13-2012 11:18 PM
Ancient Member
Number of reported issues by anon123: 111
Monster inventory bugs
There are some oddities with how monster inventories work.

Problem
There are some oddities with how monster inventories work as of version 1.1.1. While if I remember correctly, that's still an underdeveloped feature of the game, I believe there are some issues which should be fixed - those are:
1. Suffocated monsters don't drop items.
2. Humanoids equipping two shields can still melee the player.
3. Dragons and wyrms can equip human-sized gear.
4. Monsters can have negative DV from equipping armor and such, whereas the PC always has at least 1 DV.
5. Items given to monsters by the level 40 merchant class power, money paid to Skriek, and wedding rings 'g'iven to berserkers, don't go to the monsters' inventory.
6. Monsters equipping weapons still keep their normal damage (according a blessed stethoscope), while still getting DV and PV bonuses from the weapon, if any.

Proposed solutions:
1. Make suffocated monsters drop items.
2. Only allow monsters to equip one weapon and one shield.
3. Only allow monsters with the "humanoid" flag to equip items.
4. Make the minimum DV for monsters 1.
5. Make those items to to the monster's inventory.
6. Replace the damage die of the monster with that of the newly-equipped weapon. Combined with point 2, there are no concerns about two weapon combat.

How to reproduce it
See above.

Notes
See above.
Issue Details
Issue Number 736
Project ADOM (Ancient Domains Of Mystery)
Category Windows NT
Status Creator Feedback
Priority 4
Affected Version ADOM 1.1.1
Fixed Version (none)
Milestone Potential work pipeline
Users able to reproduce bug 2
Users unable to reproduce bug 0
Assigned Users (none)
Tags (none)




02-13-2012 11:18 PM
Issue Changed by anon123
  • Category changed from Unknown to Windows NT
  • Priority changed from Unknown to 5 - Medium

04-06-2012 07:56 PM
Issue Changed by anon123
  • Title changed from Issues with the current implementation of monster inventories to Monster inventory bugs
  • Priority changed from 5 - Medium to 8

06-11-2012 02:56 PM
Issue Changed by anon123
  • Priority changed from 8 to 4

06-11-2012 02:59 PM
Ancient Member
5. Items given to monsters by the level 40 merchant class power (...) don't go to the monsters' inventory.
Changing the priority on this one. If you try to calm a monster using an artifact (read: chaos orb), it'll be lost forever, even if they ignore your gift.

09-11-2012 06:49 AM
Ancient Member
I think having suffocated monsters not drop items is probably a good idea unless something is done about the gremlin/fluff ball/WDC problem that would immediately arise.

Also: It appears that if monsters pick up a very large stack of items, sometimes when the monster is killed, many of the items will be permanently lost. This can include critical items like artifacts.

09-11-2012 07:55 AM
Ancient Member
Imo money paid to Skriek should disappear, that is not a bug. If it doesn't, you can easily get a complete key set for free. You just buy the keys and slay him. It stands to reason that Skriek spends the money he earns.

There is something to be said for the other items disappearing too, actually. Monsters could refuse chaos orbs if a merchant tries to give them away.

edit: The other oddities are actually better kept as well imho, just to keep things simple. For example, if equipping weapons is going to change the damage a monster does, they need to make intelligent decisions about what to equip. Unless you would like to see balors eliminated by letting them equip dual shields or a corroded cursed broken fickle orc knife of doom.

09-11-2012 07:42 PM
Ancient Member
^ Valid points. Maybe "bugs" wasn't the best word, I'm just exposing behavior which I believe might not be intended.

As for cursed broken orcish knives, letting monsters pick up gauntlets of peace is already a good way to ID them :) Maybe not all of them would be able or wanting to equip weapons, depending on their intelligence. Although that kind of decision-making is probably something for ADOM II.

10-04-2013 07:40 PM
Issue Changed by jt
  • Status changed from Unconfirmed to Creator Feedback

03-03-2014 09:37 PM
Issue Changed by jt
  • Applicable version changed from Unknown to ADOM 1.1.1

12-26-2015 01:37 PM
Issue Changed by adom-admin
  • Milestone changed

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