Fleeing from a wolf pack in the wilderness results in all individual wolves wandering off
issueid=794 03-18-2012 03:02 AM
Junior Member
Number of reported issues by Nearsighted: 34
Fleeing from a wolf pack in the wilderness results in all individual wolves wandering off

I would consider this an unintended function, as no other encounter I have fled from has caused this issue. For reasons I do not yet understand, a pack of wolves encountered randomly by the Caverns of Chaos behaved strangely after fleeing from the battle. I received many duplicate messages notifying me that the wolves were wandering off into the distance (or something to that effect, I can't remember exactly from memory). I have not managed to replicate the issue but will continue trying to do so. As far as I could tell there was no real impact on gameplay. Just a string of superfluous messages.

Edit: I did in fact manage to reproduce the issue, this time with a band of skeletons south of Terinyo. As far as I can tell, unfortunately, I am not doing anything different in fights where this occurs.
Issue Details
Issue Number 794
Project ADOM II (formerly known as JADE)
Category Gameplay
Status Fixed
Priority Unknown
Affected Version ADOM II 0.2.3
Fixed Version ADOM II 0.2.4
Users able to reproduce bug 0
Users unable to reproduce bug 0
Assigned Users (none)
Tags (none)

04-20-2012 10:30 PM
The Creator
I really have no idea what might be causing this. I've also never seen it happen... any ideas from anyone :-) ?

04-21-2012 03:33 AM
Junior Member
I'm not sure if I've replicated this behavior, but I think I've seen what he's talking about.

When you enter the world map, any *adjacent monsters* either follow you, or give a "so and so wanders into the wilderness" message. I *believe* that sometimes, when a monster follows you, it won't actually show up the next time you enter a dungeon or have an encounter. This will then sometimes generate "so and so wanders into the wilderness" messages.

Anyway, to get the behavior, have a wilderness encounter, walk to the edge of the map, and wait a bunch so that the monsters are next to you. Then leave and have one or more other encounter(s) and see what all happens. You get a mix of stuff,it never occurred to me that this was a "bug" as such; I always just assumed it was a yet-to-be-implemented feature.

05-01-2012 09:01 PM
The Creator
Fixed for ADOM II 0.2.4. Please send your real name to creator(at)ancientdomainsofmystery.com for it to be included in the credits. (If you were already asked to do so you can ignore this message. Please include a reference to the bug or RFE you are credited for.)

+ Reply