Weaponsmiths' level 50 class power isn't exclusive to melee weapons
issueid=881 03-30-2012 02:40 PM
Ancient Member
Number of reported issues by anon123: 111
Weaponsmiths' level 50 class power isn't exclusive to melee weapons
If you're a level 50 weaponsmith, the melee damage of unidentified *missile* weapons, some missiles and shields is also displayed.

Problem
The manual says that level 50 Weaponsmiths "automatically know the damage caused by unidentified melee weapons", but it's also displayed for missile weapons, shields(!) and some missiles. Examples:
* "sling (+0, 1d2)"
* "heap of 2 tower shields {mithril} (-2, 1d5+2)"
* "bundle of 2 sling bullets {iron} (-2, 1d4)", "bundle of 3 black javelins {iron} (+1, 2d3)"

This only happens when those items are unidentified.

How to reproduce it
Become a level 50 Weaponsmith, then acquire unidentified missile weapons, shields or missiles.

Notes
Melee damage of shields, that's a nice joke :)
Issue Details
Issue Number 881
Project ADOM (Ancient Domains Of Mystery)
Category Windows NT
Status Fixed
Priority 8
Affected Version Unknown
Fixed Version ADOM 1.2.0 pre 7
Milestone (none)
Users able to reproduce bug 0
Users unable to reproduce bug 0
Assigned Users (none)
Tags (none)




03-30-2012 04:16 PM
Ancient Member
Hey, some guy beat the game using only thrown shields. Knowing the damage could be helpful :) Though not really at level 50.

12-11-2012 02:08 PM
The Creator
Fixed.

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