NotEye tiles do not always reflect biological sex
issueid=4203 12-28-2015 11:09 PM
Junior Member
Number of reported issues by todd: 4
NotEye tiles do not always reflect biological sex
Many creatures have biological sex, but their tiles are exclusively masculine

Since ADOM associates biological sex with an enormous variety of creatures, the tileset should reflect these associations. Some of the creatures — like outlaws and bandits, I think? — have beards in their tiles, even when the textual description indicates that the creature is female. I don't know whether female dwarves, gnomes, orcs, trolls, ratlings, etc. are normatively permitted facial hair, but humans and elves clearly are not.

I realize that updating the tileset to reflect biological sex correctly is rather a lot of work, but since the tileset exists to support and enrich the game, the fact that tiles depicting human women often display beards has to be considered a bug. It would seem rather a shame to remove biological sex from the text, since that would amount to removing verisimilitude from the world, so fixing the tileset is definitely the way to go.
Issue Details
Issue Number 4203
Project ADOM (Ancient Domains Of Mystery)
Category All with NotEye
Status Fixed
Priority 4
Affected Version ADOM r64 (v2.0.3)
Fixed Version ADOM r65 (v2.1.0)
Milestone (none)
Users able to reproduce bug 6
Users unable to reproduce bug 0
Assigned Users (none)
Tags (none)




01-07-2016 01:38 PM
Issue Changed by ixi
  • Attachment monsters-gender.zip uploaded

01-11-2016 10:24 AM
Issue Changed by Ravenmore
  • Status changed from Unconfirmed to Confirmed

01-23-2016 05:41 PM
Issue Changed by jt
  • Issue marked as addressed
  • Addressed version changed from Unknown to ADOM r65 (v2.1.0)
  • Status changed from Confirmed to Fixed

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