Kicking certain items should hurt you like with anvils
issueid=1212 08-26-2012 02:44 AM
Ancient Member
Number of reported issues by anon123: 111
Kicking certain items should hurt you like with anvils
Anvils hurt when kicked, but other heavy/ier items do not, and it feels they should.

Suggestion
Kicking an anvil gives you a message about your action hurting a lot, which is very sensible. However, kicking other very heavy items does not. I would propose the following ones get the same treatment:

* huge rocks: they weigh the same as an anvil.
* axe of the minotaur emperor: it weighs 200s more than an anvil.
* moloch armors: they weigh 15000s! Yet you can kick them around like they're fluff balls.
* logs: they weigh 800s.
* lead-filled mace: it weighs 800s.

Why it'd improve the game
Excellent attention to detail has always been one of ADOM's fortes. If kicking an anvil "definitely hurt[s]", it seems to me that other similarly-heavy items should, too.

Notes
Immobile forges and trees also hurt when kicked (regardless of PV?).
Issue Details
Issue Number 1212
Issue Type Feature
Project ADOM (Ancient Domains Of Mystery)
Category Windows 7
Status Implemented
Priority 9
Suggested Version ADOM 1.2.0 pre 1
Implemented Version ADOM 1.2.0 pre 9
Milestone (none)
Votes for this feature 7
Votes against this feature 0
Assigned Users (none)
Tags (none)




01-10-2013 05:02 PM
Issue Changed by adom-admin
  • Issue marked as addressed
  • Addressed version changed from Unknown to ADOM 1.2.0 pre 9

01-10-2013 05:02 PM
Issue Changed by adom-admin
  • Status changed from Suggested to Implemented

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