Mist Elf iron damage too high in wilderness
issueid=2686 01-27-2014 11:08 AM
Ancient Member
Number of reported issues by Grey: 58
Mist Elf iron damage too high in wilderness
Causes instadeath with no way to react

A mist elf entering the wilderness wearing an iron item will instantly receive a barrage of "skin burning" messages with no way to react. This will instantly kill any early game character without any recourse. This seems unnecessarily punishing, and is inconsistent with how other forms of constant damage behave in the wilderness (eg. platinum girdle after chaotic act). I recommend changing it to a severely reduced number of damage hits in the wilderness so that players have the opportunity to do something about it before they die.
Issue Details
Issue Number 2686
Project ADOM (Ancient Domains Of Mystery)
Category All
Status Fixed
Priority 1 - Highest
Affected Version ADOM 1.2.0 pre 21
Fixed Version ADOM r48
Milestone (none)
Users able to reproduce bug 4
Users unable to reproduce bug 0
Assigned Users (none)
Tags (none)




01-27-2014 06:38 PM
Issue Changed by adom-admin
  • Priority changed from 4 to 1 - Highest

01-30-2014 06:40 PM
Issue Changed by jt
  • Status changed from Unconfirmed to Creator Feedback

07-07-2014 06:23 AM
Issue Changed by adom-admin
  • Status changed from Creator Feedback to Fixed
  • Issue marked as addressed
  • Addressed version changed from Unknown to ADOM r48

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