[RFE] Allow to use Stealth to lose pursuers
Add extra Stealth checks to stop monsters from pursuing fleeing PC
In ADOM, monsters are extremely persistent - once a monster has locked up on you, he'll keep attacking you with no chance of losing him unless something else stops him. It is especially annoying for some monsters you might not want to attack, like cats or karmics.
One of the classic ways of escaping is to hide from pursuers to make them lose track of you.
I suggest adding some minor Stealth checks to allow that - either constant (maybe after a few turns or after getting far enough from them), or whenever something blocks LOS from the monster to the PC (including other monsters); or maybe both.