There already is. Do your reading in a level that prevents teleportation, like the water temple. As for digging with pickaxes, it only impedes it somewhat; I've never had trouble doing the digging I needed to do while I had teleportitis. (Not to mention that if the level you're currently on allows teleportation,
you can just teleport. Why are you digging in the first place?)
While we're at it, with the exception of Wish you can read pretty much any spellbook in the game without being teleported if you try often enough, and you can do that in a non-corrupting area like the wilderness. All it takes is game time.
I guess if you enter the new Darkforge with teleportitis somehow (from drinking the two, three pools you've found up till that point) you could be in for a nasty surprise - but nothing, as far as I can tell, that would have to be immediately fatal, or that couldn't be fixed by more teleporting (wands and such). Unless your PC is going to get one-shotted by steel golems, in which case teleportitis or no they had no business being in Darkforge in the first place. If teleportitis turns out to be absolutely deadly in Darkforge, that's 90% on Darkforge and 10% on the actual teleportitis. Keeping in mind that teleportitis is a self-inflicted condition, I am mystified why I should care. Darkforge is dangerous. Good!
"It wouldn't be game-breaking" as an argument resembles the
Chewbacca Defense. No one suggested it was.
And mentioning dooming and cursing in this context is just shooting yourself in the foot. You know what you can't wish for either?
The removal of dooming or cursing. There are plenty of other nasty things that wishes can't cure. That's what helps make wishes
interesting. They
need some limitations. That they can't grant intrinsics is a very easy to grasp and elegant one that needs no fixing whatsoever.