Originally Posted by
kordi82
Actually all of the ideas are good. I see nothing wrong in stacking resistances. There aren't that many sources of DR resistance to begin with... I also see nothing wrong in making it a projectile and nothing wrong in increasing the numer of monsters able to cast it.
This was intended to be with the projectile upgrade to lower the concern of the community members :D
Originally Posted by
Kurasu
IMO, all this would do is make it *worse* for the player with the major concern I have, as now they need to stack multiple items in order to survive something that, if they kept out of the line of fire/sight, they could handle quite well. My concern is that a player should *not* have to keep specific gear around just for one specific enemy. Having the option to do so is one thing, but most other creatures, you can find alternative ways to deal with it.
For example: instead of Rings Of Ice, you can carry a Fireproof Blanket and wear low-melt things; instead of being forced to use a Ring Of Karmic Absorption, you can fight at range or with spells; instead of a Phase Dagger, you can use spells, piercing/slaying ammo, a lucky find on a 'of penetration', or have high enough damage to penetrate high PV.
For a creature with Death Ray, at the moment, you have Death Ray resistance, or you stay out of the line of fire of that ray. With your suggestion, you would have absolutely no option for fighting that opponent *except* to wear items of Death Ray Resistance, and even then there's a likely chance that your character will die because it still does vast amounts of damage, so you need to *somehow* find multiple (when there is only two guaranteed that will not rape your stats with corruption) and pray it's enough to fight the enemy. In addition, most of those guaranteed sources require you to do Chaotic acts, so say goodbye to your Platinum Girdle if you want to have a chance of fighting against any enemy that uses a Death Ray. And being as at least one of those Death Ray using opponents is a mandatory kill, that would make the Platinum Girdle game even more prohibitively difficult than it already is.
Not only does this force the character to *have* to fight them in only one way, but it forces the character to pray for the whim of the RNG for a rare resistance. This, to me, is why it's just too problematic to make it a projectile.
AMW is one source that everyone gets. Show me a game when you don't have a single amulet of death ray resistance by the Mana Temple. That's already 2.
Death ray uses the same mechanic as all other spells. With very high speed/Alertness you will evade it 99% of the time.
First of all, emperor liches do much less damage than 200, around 100 (my field experiments confirm information we shouldn't discuss here), 200+ is for Chaos Archmage/Andor Drakon.
If the second source reduced damage by half, you'll get laughable damage.
Currently Chaos Archmage is useless in ranged combat and he is rarely engaged in melee. I've never died to him in fact and not because I'm any good. This is getting boring for me.
Andor Drakon is a joke boss we should get to in some prerelease and overhaul.
Ki-rins I don't even wish to discuss since I've seen exactly one during 5 or 6 years I've played ADOM and that was with L+ char.
Oracle is a free +6 Learning boost for anyone with (+1, +0) bow and 4-5 1d6 arrows. Thankfully she is balanced by that dooming.