I have no intention of reporting any exploits that I've found (there are still some in p18), the game is already challenging enough.
In fact, I will deny the existence of any such exploits when someone else suggests to change them and I will counter every notion to do so, however I can.
Aside from that, how do you suggest somebody might scum for Hammerhead? It's a random artifact, might as well scum for Preserver or BoW.
This doesn't make the game easier, NOT ONE BIT. Only forces it to make more sense.
Getting mediocre (at best) bonuses for free, IF you find a very rare item, as Hammerhead is subject to the same rule of predetermined set of artifacts that can be generated in a given game for a given character.
Additionally, mentioned bonuses are -fire, -stun and +3 To. Truly outstanding instrinsics and attribute modifiers, game-breaking in every respect... please.
Allowing them to be available from tool slot for only ONE item in the entire game does not make it easier, especially when their usefulness can easily be achieved with more mundane items, corpses and a bunch of other methods.
How about we made Hammerhead provide +20 toughness(...)
I'm not suggesting to change the bonuses, only to make them active while this single item is in tool slot. If it granted 10 toughness, I'd understand the reluctance to do that.
But it only gives 3, and only two basic resistances. That truly is not much.
If I can put one weapon on tool slot and get intrinsics, why cannot I put any other old weapon and get the same result?
Because Hammerhead's primary function is as an indestructible digging tool, although it can still be used as a weapon.
If there is a meaningful use for weapons as tools, why not permit it with all the bonuses they grant? We already have scourges and whips that play a role here, but it's hard to imagine many other items that way.
How does a whip of snake not grant Dx and Speed bonuses when used for self-flagellation and grants them when used as a weapon? Do you handle the grip differently when beating yourself rather than a monster? Do you insulate your hand somehow?
You want a sword in a tool slot? Why? As a personal shaving device? There is no shaving in adom. To slice bread? You don't need to slice it, you eat it right away in adom.
You have axes in the game, yet for the purpose of cutting down trees, you have a hatchet. Can you do that with an axe? Yes you can. With a sword? Sure, a bit more swinging but possible. A dagger? Yeah, it's gonna take two days but it's possible.
Then you have digging. Pickaxes are specifically meant to be used for that. Can you kill things with a pick axe? Of course, just like you can kill them with a whip or a hatchet. Slightly or significantly more difficult but still possible, even if their intended purpose was not to spread death.
Hell, you can wield an amulet of life saving in your right hand as a weapon and beat nasty monsters to death with it. But does it make sense? No.
Well now that you mention, yes, I would completely remove herb training if I could. I would completely remove on-demand teleport if I could. I would probably remove many other things even if I can barely beat ADOM as it is today.
What happens after that? Somebody finds a way to abuse/exploit certain class powers, items, skills.. they get nerfed or removed altogether.
What is the final result when this continues for a few years? You only have few races and classes that barely differ from each other, everything is unified and boring.
This is the direction where it's all headed. I will never agree with that. Instead of making it more challenging, you're only making it more annoying and tedious.
I have already found a way to circumvent no-item-generation in ID stair rooms and I'm using it successfully like I did before, with the only difference that it's more time consuming and tedious now.
I wonder when that will be changed too, because some people start crying about things being too easy.
You reward ingenuity with continued reduction of diversity in the game, and yet nobody seems to bother with the extremely annoying summoners that can clog half of the level with endless stream of weak monsters that don't even drop items and their death at your hand is rewarded with some meager amount of experience. Spider and wolf factories occurring in CoC big room make it a pain in the ass just to cross the room. Mind you, I've yet to die due to that, I don't remember my last death due to being overrun by summoned hordes. They are rarely a threat, only annoyance.
I have another way to kill massive amounts of animated trees and get loot without banshee. The result is roughly the same. Difference? It's more tedious and time consuming than before.
I have also found a way around herbs not training potentials. AGAIN the only difference is that my current method is much more time-consuming and tedious. Not less effective, just boring and more discouraging.
This is the only achievement this change has brought. Is this really the direction you want the game to follow?