Seeing the pyramid, pyramid road, or assassin guild cave causes persistent NotEye errors
12-20-2018 11:27 PM
Ancient Member
Number of reported issues by Grond: 971
Seeing the pyramid, pyramid road, or assassin guild cave causes persistent NotEye errors
As soon as a character in tiles sees the pyramid, one of the road squares leading to it, or the assassin guild cave, NotEye gives the following error:
Code:
Location: drawBackgroundAndMap (minor)
./common/ffi.noe:296: bad argument #1 to 'x' (cannot convert 'number' to 'struc
t Object *')
If you try to ignore the error, you can't see any of the wilderness map. If you reveal all of the road squares in ASCII, the error goes away in tiles.