Add a more fluid transition between in-game and death screen.
Add death animation and a fade between in-game and death screen.
Right now when the character dies, after the last (more) prompt you're taken immediately to the death screen.
This is a bit too sudden, and will be even more so once more efficient (more) handling is implemented. I'd like to add some sort of animation or effect to indicate that the character has died, something simple like maybe draining color from the sprite, or even the whole game screen.
Then fade that out and fade in the death screen. Just so the player can track what's going on.
Can't be too long either, not to make it a tedious flow roadbump.