Monster inventory bugs
There are some oddities with how monster inventories work.
Problem
There are some oddities with how monster inventories work as of version 1.1.1. While if I remember correctly, that's still an underdeveloped feature of the game, I believe there are some issues which should be fixed - those are:
1. Suffocated monsters don't drop items.
2. Humanoids equipping two shields can still melee the player.
3. Dragons and wyrms can equip human-sized gear.
4. Monsters can have negative DV from equipping armor and such, whereas the PC always has at least 1 DV.
5. Items given to monsters by the level 40 merchant class power, money paid to Skriek, and wedding rings 'g'iven to berserkers, don't go to the monsters' inventory.
6. Monsters equipping weapons still keep their normal damage (according a blessed stethoscope), while still getting DV and PV bonuses from the weapon, if any.
Proposed solutions:
1. Make suffocated monsters drop items.
2. Only allow monsters to equip one weapon and one shield.
3. Only allow monsters with the "humanoid" flag to equip items.
4. Make the minimum DV for monsters 1.
5. Make those items to to the monster's inventory.
6. Replace the damage die of the monster with that of the newly-equipped weapon. Combined with point 2, there are no concerns about two weapon combat.
How to reproduce it
See above.
Notes
See above.