[RFE] dynamic floating info (noteye)
issueid=4211 01-04-2016 11:09 AM
Junior Member
Number of reported issues by emilus: 48
[RFE] dynamic floating info (noteye)

I thought it would be nice to have in adom semi-transparent very small dynamic floating popup near Player character tile and monster tile that will display very basic infrormation for very short amount of time about:

- numeric value of real damage dealt to monster (light green color and dark green for critical hit) for example +60 Crit ! or you missed
- experience gained (gold color) +40 XP
- damage taken (light red color and dark red for critical hit) -3 or miss
- infos about shield usage deflected , blocked etc..
- infos about special attack corrupted, poisoned etc...



IT seems to be popular thing in many android hack&slash games like dungeon hunter and in roguelikes like TOME, Dweller...

- it will give quick info how effective we are in combat witohout calculating several in-game statistics or watching constantly game log.
Issue Details
Issue Number 4211
Issue Type Feature
Project ADOM (Ancient Domains Of Mystery)
Category All Steam Versions
Status Implemented
Priority 2
Suggested Version ADOM r65 (v2.1.0)
Implemented Version ADOM 3.3.0
Milestone (none)
Votes for this feature 8
Votes against this feature 3
Assigned Users (none)
Tags (none)




01-04-2016 12:12 PM
Ancient Member
See this:
http://www.adom.de/forums/project.php?issueid=3179

I'd really like to see this in-game :) Maybe I can get a mockup together.

01-04-2016 10:36 PM
Junior Member
Quote Originally Posted by Ravenmore
See this:
http://www.adom.de/forums/project.php?issueid=3179

I'd really like to see this in-game :) Maybe I can get a mockup together.


Above is basic simple example how do I see this implemented.

- message is displayed in real time when action is performed
- to prevent mess it slowly fade to 0-transprency over time and displays max 3 lines
- if new action is performed then previous is moved 1 line above (if previous message is still displaying)

01-04-2016 11:34 PM
ixi ixi is offline
Junior Member
Awesome idea emilus!

I would expand this RFE a bit, for example instead of "- experience gained from killing one" I'd just display experience gained (hence for offering peace and for disarming traps it would work too), instead "numeric value of real damage taken from monster" I'd show just damage taken (would work for traps, self-flagellation, casting from HP, poison and so on.

01-05-2016 11:23 AM
Junior Member
Quote Originally Posted by ixi
Awesome idea emilus!

I would expand this RFE a bit, for example instead of "- experience gained from killing one" I'd just display experience gained (hence for offering peace and for disarming traps it would work too), instead "numeric value of real damage taken from monster" I'd show just damage taken (would work for traps, self-flagellation, casting from HP, poison and so on.
corrected.

01-15-2016 07:00 AM
Junior Member
I like the idea too. Only thing I'd flag up would be not to make colour essential to reading the UI in the case of ASCII or colourblind players. It should add interest rather than replace functionality!

05-30-2018 07:10 AM
jt jt is offline
Administrator
Some of those suggestions were implemented in issue 6256. Let's wait for some feedback before we continue to implement more. ;)

09-11-2018 05:49 PM
The Creator
Starting with ADOM 3.3.0 we now show pretty awesome infos (IMHO). Feels like a new game.

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