[Balance] Slightly randomize locations of key towns, dungeons, NPCs
issueid=1322 11-01-2012 09:18 AM
Junior Member
Number of reported issues by b0rsuk: 5
[Balance] Slightly randomize locations of key towns, dungeons, NPCs

An experienced or spoiled player doesn't need to explore the wilderness, use scrolls of Magic Mapping, Detect Monster or Detect Item. "The stick of truth ? Enter XYZ, teleport 8 west, 35 south and talk to the Foozle."

This simple idea could change it. Blup's mom could be spawned somewhere in a radius of 5 squares. Darkforge treasure vaults can be moved a few squares left or right each game. The grave of Griff can be in some random location in the final chamber (I'm not sure Griff doesn't start standing on it, but I managed to teleport on top of the grave after waking Griff). Ancient Chaos Wyrm and Chaos Archmage can be in a slightly random position (within a distance of 3 squares from the altar).

I'm proposing this to make the game less formulaic. Just make it so these locations can't be played with your eyes closed.
Issue Details
Issue Number 1322
Issue Type Feature
Project ADOM (Ancient Domains Of Mystery)
Category Linux
Status Implemented
Priority Unknown
Suggested Version ADOM 1.2.0 pre 5
Implemented Version ADOM 1.2.0 pre 7
Milestone (none)
Votes for this feature 5
Votes against this feature 5
Assigned Users (none)
Tags (none)




12-10-2012 11:24 AM
The Creator
I have spiced the dark forge up a little bit. It was not meant to be robbed that easily >:-]

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