Stealth is totally broken, invisibility with low backstab being preferred for assassin-like play
issueid=1463 12-16-2012 08:05 PM
Senior Member
Number of reported issues by szopin: 6
Stealth is totally broken, invisibility with low backstab being preferred for assassin-like play
Stealth sucks

I can have 100 stealth and stealthy talent with 20+DEX and it is totally underpowered. With Backstab/Stealth at 100 and stealthy talent it is still 10% of what invis + 20 points in backstabbing give. Possible fixes:

1. Introduce sound/light physics to ADOM

CONS: Except being weeks of dev time to get it right (lighter armours giving less noise so stealth more equals invis, torches/crystals that give light are sadly not existing as in Brogue) not guaranteed to succeed.

2. Make maxed stealth+stealthy close to invisible

PROS: easy to implement, allows for new ways of tackling the game

3. Make invis spell/items somehow easier for assassin/thieves types to get

CONS: Not all of them know how to read/concentrate/cast, half a fix

4. Reimplement stealth mechanics (stealthy more like invis until first attack/take into account burden, types of armours, intrinsics...)

PROS: easier to implement, still a lot of work (CONS)
Issue Details
Issue Number 1463
Project ADOM (Ancient Domains Of Mystery)
Category All
Status Fixed
Priority 5 - Medium
Affected Version ADOM 1.2.0 pre 7
Fixed Version ADOM 1.2.0 pre 8
Milestone (none)
Users able to reproduce bug 3
Users unable to reproduce bug 0
Assigned Users (none)
Tags (none)




12-18-2012 01:17 AM
Issue Changed by adom-admin
  • Issue marked as addressed
  • Addressed version changed from Unknown to ADOM 1.2.0 pre 8

12-18-2012 01:18 AM
Issue Changed by adom-admin
  • Status changed from Unconfirmed to Fixed

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