RFE: More synergy bonuses, misc. stuff
several of the skills should give stat raises
It'd be nice for other skills to give synergy bonuses - especially skills which don't do much for you at high levels (will Wizards need to keep their Literacy maxed out, or not? You worry that rewarding super-literacy with more castings will cause Wizards to horde unread spellbooks or something.)
Literacy is athletics for the mind, after all - and well read people are generally more interesting. So a boost to Charisma and Learning would be appropriate.
Music has intellectual benefits, and presumably also bring you into closer harmony with the world. So a boost to Learning, Mana, Perception and/or Willpower would be appropriate.
Woodcraft, Herbalism, Gardening and Survival might also provide bonuses to Toughness and/or Mana - although not if this would cause all wizards to multiclass as Druids (Wizard: "there, you hippy, I learned to pitch a tent out of pine bows! Now GIVE ME MY RAW POWER!") On a tangential note - is the green party in Germany still complaining about over-investment in train stations?
Several skills might give Perception bonuses - Alchemy (maybe also Mana?), Alertness of course, Archery, Backstabbing, Detect things, Find Weakness, and so on. A lot of these are great skills already though, so this depends on what they really do for you.
Any of the social skills could give Charisma - and they probably should (see below for making social characters viable).
Law might want to give Willpower?
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This is actually a bug - the game fails to start about 25% of the time. I either get an "Abort/Continue" pop-up error in Java (I keep forgetting to send these in to you) or the executable just fails to start with no opportunity to report the issue (I get a message that the program couldn't be started). I assume this'll wait until the java webstart stuff is rolled back, so should I repost then if I experience the issue >0.2.6?
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Are great maces meant to be 1H weapons? They seem to have a very high base damage for a 1H weapon.
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Minor user interface stuff so that I am not tempted by save scumming:
* Ability to "undo" skillpoint spending on the "A" screen. I think I asked for this before.
* Warning before equipping an item which is known to be cursed.
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The game needs a higher density of civilization. Suggest that the red road through the pass lead to several guaranteed settlements.
Mainly, this is to make civilization-dependent characters more viable; merchants for example, aren't going to be able to do anything without plenty of friendly NPCs with whom to interact.
Suggested minimum stuff - a "professional society" (like the Thieves Guild in ADOM I) for your initial character class. At least two places to hire mercenaries that you can then lead with your Charisma and such skills. It'd be nice if you could be a leadership character and then rescue the world with an ass-whupping lynchmob instead of going it solo.