RFE: Ignore friendlies while w#-ing, w#-ing should also halt on "discoveries"
issueid=1079 05-22-2012 02:54 AM
Junior Member
Number of reported issues by Sam Handelman: 15
RFE: Ignore friendlies while w#-ing, w#-ing should also halt on "discoveries"
Splitting RFE into tiny bits, as requested

Title says it all I think - it'd be nice to be able to w# in Terinyo, on a level with ants, without having you pause for every irrelevant NPC.

So w# should probably avoid friendlies automatically (if there are friendlies in all adjacent routes between you and the darkness, it halts?)

On the other hand: it would be nice if w# stopped the first time you encounter (partial list):
  • a non-generic NPC (so the NPCs who matter should have flags)
  • a new item (even if you don't step on it, just see it)
  • stairs
  • rooms with special messages, when those matter
Issue Details
Issue Number 1079
Issue Type Feature
Project ADOM II (formerly known as JADE)
Category UI
Status Suggested
Priority 6
Suggested Version ADOM II 0.3.0
Implemented Version (none)
Votes for this feature 2
Votes against this feature 0
Assigned Users (none)
Tags (none)




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