Improving the existing talents in the talent system
issueid=6009 02-13-2018 12:44 PM
The Creator
Number of reported issues by adom-admin: 499
Improving the existing talents in the talent system

Discussions around improving the talent system usually seem to involve two lines of thinking:
  1. Buff the existing talents (well, some of them) to make them more useful.
  2. Add some kind of elite talent system so that talents become a lot more interesting at higher levels.

This ticket will cover improving the existing talents (#1).

It references ideas voiced in the following existing tickets:
Issue Details
Issue Number 6009
Issue Type Feature
Project ADOM (Ancient Domains Of Mystery)
Category All
Status Implemented
Priority 1 - Highest
Suggested Version ADOM 3.1.0
Implemented Version ADOM 3.1.0
Milestone (none)
Votes for this feature 3
Votes against this feature 0
Assigned Users adom-admin
Tags (none)




02-13-2018 12:58 PM
The Creator
Attribute modifying talents now grant a +2 bonus to both the initial attribute value and the potential maximum (+3 for Appearance) instead of just +1 as before.

02-13-2018 12:59 PM
Junior Member
I would suggest +3 for Charisma as well. Given the new anti-corruption feature of Appearance, it's no longer totally clear that Ch > Ap.

02-13-2018 01:15 PM
The Creator
Skilled, Very Skilled and Extremely Skilled now additionally increase the skill improvement die category to the next higher category.

02-13-2018 01:15 PM
The Creator
@Harkila: You are right. I was still thinking about that but you are right. Adjusted. Charisma now also is +3.

02-13-2018 01:35 PM
The Creator
All the "Affinity with..." talents now provide a damage bonus as well as the to-hit bonus (and for most of them then damage bonus equals the former to-hit bonus, only for bows and boomerangs/scurgari I have slightly decreased the damage bonus).

02-13-2018 01:42 PM
The Creator
I have decided to make Wealthy/Very Wealthy/Filthy Rich worth their names. In addition to the previous mulitpliers for starting money they now add 1000, 2500 and 6000 gold pieces respectively to your purse. Note that these extra pieces are not affected by the multiplier (so a filthy rich PC now gets 27 times his/her normal starting money + 9500 gold pieces).

02-13-2018 01:50 PM
The Creator
"Silver Tongue" now reduces shop prices by 20% (instead of 10%). "Natural Trader" still reduced shop prices by (another) 20% but also increases shop offers by 10%.

And I am lying (kind of): I just discovered that "Natural Trader" never worked (totally forgot to implement its effects). Now it does.

02-13-2018 02:01 PM
The Creator
Both "Silver Tongue" and "Natural Trader" now slightly increase the chance for finding shops in dungeons.

02-13-2018 02:07 PM
The Creator
Pious, Very Pious and Saint now reduce prayer costs by 20, 30 and 40% respectively. So a Saint pays for roughly 1/3 the normal cost - which doesn't feel that wrong.

02-13-2018 02:56 PM
Ancient Member
A few additional ideas:

Melee weapon master / Missile weapon master
These have five prerequisites each, including a level 1 talent. In order to justify this investment I would suggest they grant a bonus to the respective attack energy cost (in addition to the existing to-hit and damage)

Mechanically inclined
Grant a chance for the Pick Locks skill to not activate door traps

Very Careful
Grant its DV bonus regardless of chosen tactics (just as the DV talents Careful and Defensive Fighter do)

02-13-2018 03:06 PM
The Creator
"Mechanically Inclined" and "Sixth Sense" now are more effective against traps.

02-13-2018 03:31 PM
Ancient Member
This is great. Some talents were no competition for others.

02-13-2018 03:55 PM
The Creator
Melee weapon master now yields +6 to hit and damage and reduces melee attack costs to 900 energy.

02-13-2018 03:59 PM
The Creator
"Missile Weapon Master" now adds +6 to hit and damage and increases your range by +6.

And it works for the first time ever. Yet another talent I never implemented as it seems. Tells you something about how many people ever selected it.

02-13-2018 04:10 PM
The Creator
"Charged" now adds +1 PP per 15 turns (roughly... this is slightly random). Additionally - if you recover PP through some other means than the "Charged" talent (natural recovery, empowered items, ...) you recover +1 PP extra.

02-13-2018 04:13 PM
The Creator
The effectiveness of the "Scout" talent has been greatly increased to allow for much safer wilderness travel.

02-13-2018 04:21 PM
The Creator
The "Stealth" talent reduces the difficulty of all stealth tests by 20% (instead of just 10). Additionally it now helps in picking pockets.

02-13-2018 04:45 PM
The Creator
"Strong Legs" now provides +4 to hit and +2 to damage when attacking opponents with kicks. Additionally the chance to kick in doors has been increased. Sometimes you kick doors so expertly that traps embedded in them are shattered before they can activate.

02-13-2018 04:54 PM
Junior Member
Maybe ambidextrous can have an energy reduction as well, and maybe some + damage.

I am LOVING these changes

02-13-2018 04:58 PM
The Creator
"Healthy" now also increases the HP regeneration amount (by +1 HP each time you regenerate).

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