"Temporary" stat boosts should be drained before real stats
issueid=2280 08-09-2013 02:53 AM
Ancient Member
Number of reported issues by Harwin: 24
"Temporary" stat boosts should be drained before real stats
The stat boosts under the "Tmp" category should be drained before that same real stat is drained.

Related to: Issue 1711, but not quite the same(that mostly revolved around adding an amulet or other wearable), and I didn't want to perform thread necromancy on that one.

I verified the existing behavior (permanent drained, not temporary) in prerelease 5.

Permanent stat boosts (from items) obviously can't be drained before your own stats - the only way to do that would be to drain the stat boosting effect of the item, which wouldn't work for artifacts etc - so it would be a confusing mechanic.

Temporary stat boosts, such as those from a potion of boost [stat] (are there other kinds? - wishes?) can be reduced before your personal stats - they go down over time anyway.

This would mean the stat drain:
1) Still has an effect (reduces that stat)
2) The effect is still permanent, from a certain point of view (you aren't getting that stat point back, you're closer now to having it actually drained)

This would make the potions somewhat more useful against vampires(since only some potions are needed), GUVs (it might now be worth downing a bunch of stat boosters as you got to the liches), and NV. (AD doesn't matter - all stat drains with him are "temporary") Random encounters with other things probably wouldn't be worth a potion since you'd have no idea what they'd drain.

This wouldn't be as effective a solution as those suggested in issue 1711, but it is not mutually exclusive with them, and it doesn't need a new item, just a small change to how drains interact with temporary buffs.
Issue Details
Issue Number 2280
Issue Type Feature
Project ADOM (Ancient Domains Of Mystery)
Category All
Status Suggested
Priority 10 - Lowest
Suggested Version ADOM 1.2.0 pre 5
Implemented Version (none)
Milestone (none)
Votes for this feature 8
Votes against this feature 8
Assigned Users (none)
Tags (none)




12-03-2013 02:13 AM
Ancient Member
but making potentials harder has meant stats in general are harder to raise. Losing 1 TO at 17 is alot worse than 25 for example.

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