[BUG] You can no longer get more than one RoDS via dipping, no matter how many rings you dip.
This is related to the implementation of this:
http://www.adom.de/forums/project.php?issueid=2964
I consider this a bug. Now you can only EVER get a single ring of djinni summoning per character by dipping rings into potions of exchange.
I just tested this with 10000 rings dipped - only one RoDS has been generated.
This change is too harsh in my opinion.
The general consensus was that polymorphing each ring of a dipped stack separately was an effective and sufficient means of disabling any wish engines using this method. I know from personal experience that it was enough.
Restricting this mechanism further to only one polymorphed RoDS per game is a very harsh change and I think it needlessly affects those players that collect huge amounts of loot for later dipping, such as a ring-specializing merchant I'm playing who is now unable to use that single class advantage related to rings.
If you were very lucky, it was possible to get 3-4 RoDS during the normal gameplay, using some of the potions of exchange randomly found (they are rare) but now even that is not possible.
Dear Creator, none of the players requested a feature as hardcore as this. In fact, the general agreement was that no further changes were needed:
Originally Posted by
adom-admin
Thanks for the feedback. I have added ad additional adjustment that just will prevent you from repeatedly creating wishing items by dipping. Thus a normal player can have the excitement and fun of generating such items once, but wish farmers are out of luck.
This additional adjustment ruined an exciting part of the game where there is a chance to get 2 or 3 more wishes by dipping stacks of rings.
With the advent of new dungeons, new locations, the extra loot is basically going to be thrown away or sold, whereas before at least rings could be reused.
Now you can sell or throw away all the useless rings you've been collecting from the beginning, once you get your first polymorphed RoDS; it's the only one you will ever get.
Please understand that simply implementing polymorphy
per ring rather than per stack as in older versions, was enough to eliminate wish engines.
The above addition is unnecessary and harmful to gameplay. Perhaps a middle ground is the right solution - a limit of 5 RoDS from dipping instead of 1?
Of course I don't know if the rest of the community shares my conviction but I'm sure that at least some people do, if the thread I linked is any indication.