Seeing the pyramid, pyramid road, or assassin guild cave causes persistent NotEye errors
issueid=6434 12-20-2018 11:27 PM
Ancient Member
Number of reported issues by Grond: 971
Seeing the pyramid, pyramid road, or assassin guild cave causes persistent NotEye errors

As soon as a character in tiles sees the pyramid, one of the road squares leading to it, or the assassin guild cave, NotEye gives the following error:
Code:
Location: drawBackgroundAndMap (minor)
./common/ffi.noe:296: bad argument #1 to 'x' (cannot convert 'number' to 'struc
t Object *')
If you try to ignore the error, you can't see any of the wilderness map. If you reveal all of the road squares in ASCII, the error goes away in tiles.
Issue Details
Issue Number 6434
Project ADOM (Ancient Domains Of Mystery)
Category Windows 10 (Steam)
Status Duplicate
Priority 1 - Highest
Affected Version ADOM 3.3.2
Fixed Version (none)
Milestone (none)
Users able to reproduce bug 0
Users unable to reproduce bug 0
Assigned Users (none)
Tags (none)




12-21-2018 01:46 PM
jt jt is offline
Administrator
Duplicate of issue 6401.

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