Add tweening to tile movements
issueid=2156 05-26-2013 08:17 PM
Ancient Member
Number of reported issues by Grey: 58
Add tweening to tile movements

Most 2D tiled programs use a simple algorithm called "tweening" to show transitions between cells. It's a fake form of animation - it just briefly shows the same tile in between the two spots it's moving between. It can help make things look more natural.

Another trick for animating static tiles without real animation is to make tiles "bump" up and down as they move across. You can see this in Cardinal Quest and ToME4. It only needs a very subtle bump to look good, and it can make a world of difference for little effort.
Issue Details
Issue Number 2156
Issue Type Feature
Project ADOM (Ancient Domains Of Mystery)
Category All
Status Suggested
Priority 8
Suggested Version ADOM 1.2.0 pre 15
Implemented Version (none)
Milestone (none)
Votes for this feature 7
Votes against this feature 0
Assigned Users (none)
Tags (none)




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