Mist Elf iron damage too high in wilderness
Causes instadeath with no way to react
A mist elf entering the wilderness wearing an iron item will instantly receive a barrage of "skin burning" messages with no way to react. This will instantly kill any early game character without any recourse. This seems unnecessarily punishing, and is inconsistent with how other forms of constant damage behave in the wilderness (eg. platinum girdle after chaotic act). I recommend changing it to a severely reduced number of damage hits in the wilderness so that players have the opportunity to do something about it before they die.