when advancing onto a tile containing a friendly, display a menu
issueid=6398 11-30-2018 03:55 PM
Ancient Member
Number of reported issues by auricbond: 264
when advancing onto a tile containing a friendly, display a menu

Chat, attack, kick, swap. Similar to how advancing into doors work now (so it doesn't matter which order I press 'o'pen in). Would make it easier when loading up on quests at the start of the game.
Issue Details
Issue Number 6398
Issue Type Feature
Project ADOM (Ancient Domains Of Mystery)
Category All
Status Suggested
Priority 6
Suggested Version ADOM 3.3.2
Implemented Version (none)
Milestone (none)
Votes for this feature 2
Votes against this feature 1
Assigned Users (none)
Tags (none)




11-30-2018 04:53 PM
Ancient Member
EDIT: Never mind, I assume this feature would be disabled as long as Auto_Swap_Neutral is enabled?

11-30-2018 05:10 PM
Ancient Member
No because this applies to friendly, not merely neutral characters.

11-30-2018 05:39 PM
Ancient Member
Despite the title, Auto_Swap_Neutral only applies to monsters with friendly/peaceful attitude. My concern was that this change would be annoying because there is little reason to chat with or attack the vast majority of peaceful/friendly monsters. If this feature isn't disabled by Auto_Swap_Neutral, then it would make the setting useless.

12-01-2018 07:32 PM
Member
And do we need more popups?

12-01-2018 08:29 PM
Ancient Member
Quote Originally Posted by mitres
And do we need more popups?
There already is one, it asks if you want to attack.

12-05-2018 05:56 PM
Member
Oh, I'm mainly playing 3.0.6 Something to look forward to I guess.

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