Walking Improvements
Make (w)alking work more like ADOM
I noticed when using the (w)alk command that it is very inconsistant in behavior with the way it worked in ADOM. For instance, I can set myself walking down a long unexplored corridor and my character will walk right past equipment left on the floor. Yet sometimes, I try to walk down a corridor and every step I take the walking stops without a discernable reason.
On the world map, it is sometimes possible to walk (swim) down rivers you have explored but sometimes not. It would be nice to be consistant. It would also be nice to be able to walk long distances overlanad as well.