Walking Improvements
issueid=226 07-06-2011 02:04 PM
Udo Udo is offline
Junior Member
Number of reported issues by Udo: 11
Walking Improvements
Make (w)alking work more like ADOM

I noticed when using the (w)alk command that it is very inconsistant in behavior with the way it worked in ADOM. For instance, I can set myself walking down a long unexplored corridor and my character will walk right past equipment left on the floor. Yet sometimes, I try to walk down a corridor and every step I take the walking stops without a discernable reason.

On the world map, it is sometimes possible to walk (swim) down rivers you have explored but sometimes not. It would be nice to be consistant. It would also be nice to be able to walk long distances overlanad as well.
Issue Details
Issue Number 226
Issue Type Feature
Project ADOM II (formerly known as JADE)
Category Unknown
Status Implemented
Priority Unknown
Suggested Version Unknown
Implemented Version JADE 0.1.2
Votes for this feature 1
Votes against this feature 0
Assigned Users (none)
Tags (none)




07-16-2011 09:56 PM
The Creator
Fixed. Let me know your real name at creator(at)ancientdomainsofmystery.com.

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