Monsters transformed by corruption traps act faster than they should
issueid=6320 09-23-2018 02:53 AM
Ancient Member
Number of reported issues by Grond: 971
Monsters transformed by corruption traps act faster than they should

A 100 speed wild cat was transformed into a writhing mass of primal chaos by a corruption trap. According to both blessed stethoscope and monster memory, the writhing mass is also 100 speed. When moving away from it with a 100 speed character, it is usually able to follow and attack. When waiting next to it, it often gets two rounds of attacks. Spending a turn outside the level seems to fix the issue. Save file attached.
Issue Details
Issue Number 6320
Project ADOM (Ancient Domains Of Mystery)
Category Windows 10 (Steam)
Status Unconfirmed
Priority 4
Affected Version ADOM 3.3.0
Fixed Version (none)
Milestone (none)
Users able to reproduce bug 2
Users unable to reproduce bug 0
Assigned Users adom-admin
Tags (none)




09-23-2018 02:53 AM
Issue Changed by Grond
  • Attachment Wat.zip uploaded

09-23-2018 03:03 AM
Issue Changed by Grond
  • Priority changed from 5 - Medium to 4

09-23-2018 08:47 AM
Issue Changed by adom-admin
  • User assignments modified

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