Originally Posted by
JagaJazzist
Too overpowerd is "some" cases
Please Give an example.
IMHO all wands of trap creation should start with only
1 charge that will allow only to create simple traps like:
Empty pit, stone block, water, spear, viper, arrow, light trap or random weak trap.
Dipping them with booze or reading scrool of charging should give them
max +2 more charges and blessing them - possibility to select more advanced traps...
So to cast 1 powerfull trap (for example. acid,alarm,fireball,teleport,corruption) we must have
blessed wand and at least
3 charges so next casting of for ex. acid trap will require dipping it in 2 potions of booze or reading 2 scrools of charging...
That IMHO will be balanced, will make trap creation more exciting and will give PC more strategic options when fighting monsters.
Somone suggested that casting more advanced trap should be possible for only PC with high disarm trap/detect trap skills and dexterity (for eg. assassins, thieves)
Making this restrictions will surely not allow this feature to be abused and will not be gamebreaking :)