[Balance] Reduce PP cost of Teleport
This nerf has, for PCs with rudimentary spellcasting abilities, made one of the most valuable spells in the game worth as much as a single blessed potion of booze or, if we're generous, a single uncursed scroll of charging. The implementation of this RFE has been like a blunt instrument instead of a scalpel. Does the problem of abusing teleport exist with *all* spellcasters, or is it primarily wizards and priests? The culprit here might be the fact that their class powers reduce the PP cost of all spells when they really should apply to "most" spells, i.e., every spell but Teleport.
When an RFE is clearly directed at balancing spellcasters, I find it a little baffling that it somehow turns into hitting melee characters with the nerfbat.
edit
Ugh, accidentally made this a bug instead of an RFE.