Casino Robbing made harder
issueid=1161 08-08-2012 12:03 PM
Senior Member
Number of reported issues by Kyreles: 21
Casino Robbing made harder
It seem just a bit *too* easy to rob the casino.

I would like it if Hugo, the Big Casino Bouncer were made teleportation resistant, and possibly, that teleporting him would make the Casino hostile. It seems too easy to rack up millions (or billions) of gold, buy what you want, teleport the guard and go. And the staff there is okay with it. They are running a racket there and can't be fooled so easily. They wouldn't like you leaving with all their money. Also, it seems exploitable that the billions of gold can be generated in a single turn, suffering no consequences (other than forcing the player to determine how to carry all the money), but a girdle of greed can often be found in the gift shoppe. Perhaps make it such that every 25 games is one turn? Tweak the number, but it seems that you should at least get some background corruption during the game.

The Casino marks the point where the game gets a whole lot easier for many of my characters. Much like having stable herbs is the point where I feel secure in the early game, the casino makes me feel secure in the late game. I can always get infinitely large amounts of gold to throw at Glod for training, pleasing my god for more prayers, and tons of restocks (if you have the patience) for misc. items (although there is significant corrupting involved in doing this). My ideas for changing the casino may not be perfect as is, but I think it should be make a tiny bit more difficult. I feel like I've just kick-robbed a shop, or been gremlin bombing after I put my cell phone on the keyboard for a few minutes while I go smoke to get a few million gold to buy whatever I want. I suppose my problem with the mechanic is that it seems to be intended. That's what you're supposed to do.
Issue Details
Issue Number 1161
Issue Type Feature
Project ADOM (Ancient Domains Of Mystery)
Category Unknown
Status Implemented
Priority Unknown
Suggested Version Unknown
Implemented Version ADOM 1.2.0 pre 7
Milestone (none)
Votes for this feature 2
Votes against this feature 1
Assigned Users (none)
Tags (none)




12-11-2012 10:36 AM
Issue Changed by adom-admin
  • Issue marked as addressed
  • Addressed version changed from Unknown to ADOM 1.2.0 pre 7
  • Status changed from Suggested to Implemented

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