Auto-Explore command
issueid=2985 05-16-2014 06:48 PM
Junior Member
Number of reported issues by Vivisector 9999: 2
Auto-Explore command

It'd be really nice if ADOM had an Auto-Explore command, a la Dungeon Crawl Stone Soup, Xenocide, TOME, etc. It's just one of those conveniences I've become used to in modern roguelikes, and I miss it in ADOM.

Basically, you hit a button and your character goes to the nearest unexplored tile, then the next, then the next, and so on. It keeps uncovering new tiles until a) you hit any key to make it stop; or b) the character spots a monster, item, pool, trap, has a status change, or anything other situation that the player may want/need to respond to; or c) all reachable tiles on the current level have been explored.

The command won't work if a monster is currently visible or if it cannot proceed to an unexplored tile. When Auto-Explore finishes, the game should generate a message indicating why - "Spotted a monster", "Level is fully explored", "Auto-Explore end, some tiles cannot be reached", and so forth.

In the aforementioned games, Auto-Explore will open doors if it needs to, but I would prefer if it did NOT open doors in ADOM, since doors are much more dangerous. Auto-Explore should stop if it cannot proceed on a level without opening a door, the player can then deal with the door as they see fit, and Auto-Explore becomes usable again.

I know that some people would say Auto-Explore would take away the realism or immersion, but if they don't like Auto-Explore, they don't have to use it.
Issue Details
Issue Number 2985
Issue Type Feature
Project ADOM (Ancient Domains Of Mystery)
Category All with NotEye
Status Implemented
Priority Unknown
Suggested Version ADOM r48
Implemented Version ADOM r48
Milestone (none)
Votes for this feature 4
Votes against this feature 9
Assigned Users (none)
Tags (none)




07-06-2014 05:05 PM
Issue Changed by adom-admin
  • Status changed from Suggested to Implemented
  • Issue marked as addressed
  • Addressed version changed from Unknown to ADOM r48

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