Originally Posted by
theotherhiveking
I don't really undestand what are you saying
In adom, when you level up, there is a number for each skill (on the far right) in the format +xdy+z, where x, y and z are numbers (eg. +3d5+1). If you spend a skill point on a skill, the game will throw x y-sided dice and then the skill will be enhanced by the sum of the numbers on the dice and z (for +3d5+1, its a number between 4 and 16).
So Im saying that training a skill could enhance the dice roll... If you dont want to have the possibility that the player casts only spells and then could enhance his warrior skills, then I would suggest, that every time the player levels up, the dice rolls would be set to +0. Then, if he trains a skill in some way, the dice roll would enhance according to how much he has trained it. +0 => +1 => 1d2 => 1d3 => 1d4 => 2d2 ...
Originally Posted by
theotherhiveking
thats not possible in JADE, TB said that levels have no effect in skills
could you show me where? ive missed that
Originally Posted by
Dougy
But since JADE has "open-ended" skills, then it wouldn't hurt to provide slight increases in skills just by using them.
If the skills are "open ended", then there would be no need for all this (although im not absolutely sure, what do you mean with "open ended", free to raise without leveling up, or without a lvl cap?). I just thought, that jade would be similar to adom in this.
EDITED:
http://www.adom.de/jade/12249802.php3
My bad... Didnt read this before. Level will have minor influence on the game. So just forget what i said :P